IN EXACT TIME OF THE DAY AND PRODUCT USE.”]
OUR TEAM DEVELOPED THE WHOLE CONCEPT OF JOINING A SINK
IN EXACT TIME OF THE DAY AND PRODUCT USE.
[/vc_project_detail_parallax_items][vc_project_detail_parallax_items image=”4382″ style=”modern” subtitle=”ENVIRONMENT” heading_size=”h3″ title=”UE4 CONTEMPORARY INTERIOR” background=”white”]Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.[/vc_project_detail_parallax_items][vc_project_detail_parallax_items image=”4383″][/vc_project_detail_parallax_items][vc_project_detail_parallax_items image=”4384″ style=”modern” position=”cs-det-parallax__item–br” heading_size=”h4″ title=”WORK DONE:” position_light=”right”]So we came up with the idea that instead of limiting the lab to a restricted area of the building, we should re-design these kitchen.[/vc_project_detail_parallax_items][vc_project_detail_parallax_items image=”4378″][/vc_project_detail_parallax_items][vc_project_detail_parallax_items image=”4379″ style=”modern” position=”cs-det-parallax__item–bl” heading_size=”h4″ title=”TOOLS USED:” position_light=”left”]
- Autodesk 3ds Max
- Adobe Photoshop
- UV Layout
- Substance Painter
- Substance Designer
- Bitmap2Material
- Unreal Engine 1
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